The Keep
Feb 1, 2014 1:10:57 GMT
Post by pragmaticpolymath on Feb 1, 2014 1:10:57 GMT
SIDAS HQ: The Keep, Swartrkansburg, Swartkrans
A squat, ugly behemoth, the Keep is the HQ for SIDAS and her many departments. It is both an above ground and underground military base, with the underground component stretching downward for miles upon miles. It's above ground components are pretty tall, but nothing compared to the stratoscrapers and arcologies that make up the cityscape sprawl of Swartkransburg.
Externally, architecture-wise, the Keep looks like a semi-Romanesque-Gothic-Brutalist nightmare rupturing out of the ground like a diseased flower readying to bloom. The wet look of the ferrocrete does nothing to detract from the foreboding atmosphere surrounding The Keep.
The Keep is heavily fortified and reinforced, to such an extent that most CBRNE threats are absolutely useless against it. Its architects and construction team even boast that the entire Keep could survive the planet blowing up and being ejected into space at extremely high speeds. It is extremely self-sufficient and self-sustaining, able to provide for its inhabitants for centuries if need be, and can be sealed and pressurized against all outside threats.
Deep within the Keep, the technology used by SIDAS contractors and personnel is extremely schizophrenic in its combinations. It's as if the Nostromo, the Prometheus, The Hong Kong Shatterdome, and Zion came together and had an ugly child. Hardlight mixed reality(holographic-volumetric-augmented reality) interfaces and controls work alongside and with push-button consoles and setups, while electroactive polymer thin flat screens are married to tree trunk bundles of cables and mountains of blade servers. Medical labs and storehouses make use of 3D printers and rapid prototyping and assembly systems in conjunction with centrifuges, mortar and pestles and miles upon miles of storage closets and grip-tape covered flooring.
The current population of the Keep is over 250,000 personnel and contractors and the entire complex is fueled by generators and power plants making use of a hodgepodge of different power sources, all of them putting out hundreds of thousands of exawatts to keep everything running.
A squat, ugly behemoth, the Keep is the HQ for SIDAS and her many departments. It is both an above ground and underground military base, with the underground component stretching downward for miles upon miles. It's above ground components are pretty tall, but nothing compared to the stratoscrapers and arcologies that make up the cityscape sprawl of Swartkransburg.
Externally, architecture-wise, the Keep looks like a semi-Romanesque-Gothic-Brutalist nightmare rupturing out of the ground like a diseased flower readying to bloom. The wet look of the ferrocrete does nothing to detract from the foreboding atmosphere surrounding The Keep.
The Keep is heavily fortified and reinforced, to such an extent that most CBRNE threats are absolutely useless against it. Its architects and construction team even boast that the entire Keep could survive the planet blowing up and being ejected into space at extremely high speeds. It is extremely self-sufficient and self-sustaining, able to provide for its inhabitants for centuries if need be, and can be sealed and pressurized against all outside threats.
Deep within the Keep, the technology used by SIDAS contractors and personnel is extremely schizophrenic in its combinations. It's as if the Nostromo, the Prometheus, The Hong Kong Shatterdome, and Zion came together and had an ugly child. Hardlight mixed reality(holographic-volumetric-augmented reality) interfaces and controls work alongside and with push-button consoles and setups, while electroactive polymer thin flat screens are married to tree trunk bundles of cables and mountains of blade servers. Medical labs and storehouses make use of 3D printers and rapid prototyping and assembly systems in conjunction with centrifuges, mortar and pestles and miles upon miles of storage closets and grip-tape covered flooring.
The current population of the Keep is over 250,000 personnel and contractors and the entire complex is fueled by generators and power plants making use of a hodgepodge of different power sources, all of them putting out hundreds of thousands of exawatts to keep everything running.